Robofest eAcademy Publications

Resources for STEM Education through Robotics

Journal, Book Chapter Articles, and Books

Master of Educational Technology Theses at Lawrence Tech

Conference Papers

  • Emily Trudell and CJ Chung, DEVELOPMENT OF METHODOLOGIES TO ASSESS THE IMPACT OF AUTONOMOUS ROBOTICS COMPETITIONS IN SCIENCE,TECHNOLOGY, ENGINEERING, AND MATH EDUCATION, Proceedings of the International Technology, Education and Development Conference (INTED 2009) in Valencia (Spain), 9th~11th of March, 2009.
  • CJ Chung and Christopher Cartwright (January 2014), RoboParade: a Fun and Effective Way to Promote STEM Education, Proceedings of the 12th Hawaii International Conference on Education, Honolulu, Hawaii (PDF)
  • CJ Chung, Integrated STEAM Education through Global Robotics Art Festival (GRAF), IEEE Integrated STEM Education Conference (ISEC '14), Saturday, March 8, 2014, Princeton University, New Jersey (PDF)
  • CJ ChanJin Chung, Christopher Cartwright, and Chanmee Chung, Robot Music Camp 2013: An Experiment to Promote STEM and Computer Science, IEEE Integrated STEM Education Conference (ISEC '14), Saturday, March 8, 2014, Princeton University, New Jersey (PDF)
  • Gordon Stein, CJ Chung (2016), Rapid Development of a Mobile Robot Simulation Environment for the Intelligent Ground Vehicle Competition, Proceedings of the AUVSI XPONENTIAL 2016, May 2-5, 2016, Ernest N. Morial Convention Center, New Orleans (PDF)
  • CS+PA2: Learning Computer Science with Physical Activities and Animation - a MathDance Experiment
  • ChanJin Chung and Elmer Santos, Robofest Carnival - STEM Learning through Robotics with Parents, 2018 IEEE Integrated STEM Education Conference (ISEC) at Princeton University, NJ, Mar. 18, 2018 (PDF)
  • Chung, C. J., Shamir, L., 2020, Introducing Machine Learning with Scratch and Robots as a Pilot Program for K-12 Computer Science Education, In 
    3rd International Conference on Future Learning (ICFL, Online), London, United Kingdom, December 17-19, 2020

Technical Memos

  • ARISE-TM-2008-1 - CBL: Learning through Competitions - Competition-Based Learning (CBL)
  • ARISE-TM-2011-1 - LBA: Learning By Authoring, a new pedagogy in learning
  • ARISE-TM-2011-2 - Energy Consumption difference for NXT robots with varying mobile platforms
  • ARISE-TM-2011-3 - Evaluating the Long-term Impact of Robofest since 1999
  • ARISE-TM-2015-1 - An Experimental Study on Pixy CMUcam5 Vision Sensor
  • ARISE-TM-2018-1 - Move Your Body, Animate the Movement, and Learn Computer Science
  • ARISE-TM-2019-1 - Accuracy of Timers made in various programming languages


News Articles